#ifndef _ACTION_DIED_H_
#define _ACTION_DIED_H_

#include "../../RPGAction.h"

class Action_Died : public RPGAction
{

protected:

public:

	Action_Died() : RPGAction()
	{
		// seteo los valores de la accion
		pAnimation = new Animation();
		pAnimation->Load("./data/actions/died.ani");	// cargo la animacion
		strcpy(pszName, "Died");
		fTimeToExecute = 1.0f;
		fTimeToFinish = 500.0f;
	}
	
	~Action_Died()
	{
		delete pAnimation;
	}

	// sobrecargas de los metodos de RPGAction
	void Execute(RPGCharacter *pCharacter)
	{
		RPGAction::Execute(pCharacter);

	}
};

#endif //_ACTION_DIED_H_